Conference schedule

Thursday, 3th November 2016

20:00 - ? :)

Warm-up party at Infinity Bar
Join us on warm-up party with indie game showcase at Infinity Bar (map). Come and meet your fellow developers before it all begins!

Friday, 4th November 2016

9:00 - 10:00
Microsoft Main Hall (Majakovského Hall) AW Graph Lecture Hall (Rais Hall) Code Room
9:50 - 10:00
Opening Speech [EN]
Pavel Barák
10:00 - 10:55
This War of Mine - 2 Years After the Release [EN]
Pawel Miechowski (11 bit studios)
11:00 - 11:55
11:00 - 11:25
Reviving a Dying Game [EN]
Tim Toxopeus (Keen Software House)
11:30 - 11:55
How to Deliver a Truck Model [EN]
Hynek Svatoš (SCS Software)
Do's and Dont's of Soft-launching a Game [EN]
Petr Fodor (AppAgent)
12:00 - 12:25
12:30 - 12:50
Opening Speech [CZ]
Pavel Bělobrádek (Deputy Prime Minister for Science and Research)
13:00 - 13:55
Chameleon Run - Behind the Curtain [EN]
Ján Ilavský (Hyperbolic Magnetism)
From Dream to Dream Job: How to Get a Job in the Games Industry [EN]
Silvia Wipfler (Warhorse Studios)
Overview of the New Space Engineers Rendering Pipeline [EN]
Jan Hloušek (Keen Software House)
14:00 - 14:55
Advanced Mixed Reality in Serious Sam VR: The Last Hope [EN]
Goran Adrinek (Croteam)
Game Startup Dreams Crash Into the Wall of Reality [EN]
Michal Harangozo (Charged Monkey)
Porting from Flash to Unity [CZ]
David Šemík (Amanita Design)
15:00 - 15:55
Prototyping new BI Project [EN]
Jarek Kolář & Lukáš Haládik (Bohemia Interactive)
Building a POSITIVE studio Culture [EN]
Miguel Caron (Madfinger Games)
How we Became Crazy from Developing Multi-platform Native Plugin for Unity [CZ]
Pavel Pilař (Lipa Learning)
16:00 - 16:55
Microsoft Technologies for Game Development – Present and Future [EN]
Viktor Tsykunov (Microsoft)
Fabulous Journey from Heretic Kingdoms to Vikings and Back [EN]
Peter Nagy (Games Farm)
A Technological View on Modern UI in Games [CZ]
Filip Dušek (Empty Keys)
17:00 - 17:55
Chuchel - Story of the Development [CZ]
Jaromír Plachý (Amanita Design)
17:00 - 17:25
How to Successfully Pitch Your Game to Publishers [EN]
Sebastien Pacetti (YUNOÏA)
17:30 - 17:55
Finding your Oasis in the Industry Jungle [EN]
Vic Bassey (Might and Delight)
Big Tools in Small Team [EN]
Martin Pernica (Grip Digital)
18:00 - 18:55
Panel Discussion - Are paid mobile games dead? [EN]
Petr Vodák (About Fun)
Ján Ilavský (Hyperbolic Magnetism)
Daniel Maslovský (Craneballs)
Marek Rabas (Madfinger Games)
hosted by Petr Fodor

Interactive Sound Design [EN]
Tomáš Oramus (SleepTeam)
UNKILLED Analytics Case Study [EN]
Vojtěch Svoboda & Dominik Brablec (Madfinger Games)
20:00 - ? :)

Main party at Club Lávka
Let's celebrate the first day of the #gds2016 inside the spectacular club Lávka (map). The party begins at 20:00 and welcome drinks and beer are on us! (until we run out of money :)).

Saturday, 5th November 2016

Microsoft Main Hall (Majakovského Hall) AW Graph Lecture Hall (Rais Hall) Code Room
10:00 - 10:55
The Many Little Pieces That Inspired Future Unfolding [EN]
Marek Plichta (Space of Play)
Business Guide to Steam Self-publishing [EN]
Ivan Trančík (Cellense)
Scripting a Game Mechanics [EN]
Petr Ondráček (Warhorse Studios)
11:00 - 11:55
Conquering the Large-Scale Environments of Arma and DayZ [EN]
Ivan Buchta (Bohemia Interactive)
How We Started Game Project From University, and How It Rocks [EN]
Michal Kikta (PowerPlay Studio)
11:00 - 11:25
Support of development of videogames from the programme Creative Europe – MEDIA [EN]
Pavlina Kalandrová (Creative Europe)
11:30 - 11:55
Funding from OPPIK for games industry [CZ]
Jakub Kyloušek
12:00 - 12:55
13:00 - 13:55
Designing Darkest Dungeon [EN]
Tyler Sigman (Red Hook Games)
Panel Discussion - Virtual Reality [EN]
Karlo Jež (Croteam)
Michał Staniszewski (Plastic)
Jaroslav Stehlík (DIVR Labs)

14:00 - 14:55
RPG Systems and How to Do Them [CZ]
Viktor Bocan (Warhorse Studios)
Seduce Them All: How To Do Marketing In a Clever Way [CZ]
Tomáš Jukl (Level)
15:00 - 15:55
How We Were Shooting the Film Kingdom Come [CZ]
Daniel Vávra (Warhorse Studios)
Locomotion mechanics in VR [EN]
Michal Berlinger (DIVR Labs)
16:00 - 16:55
Challenges of Porting Traditional Gaming Experience to VR [EN]
Michał Staniszewski (Plastic)
Arma 3: Six Years in the Trenches [EN]
Petr Kolář (Bohemia Interactive)
17:00 - 17:55
New perspectives on game curation [EN]
Pietro Righi Riva (Santa Ragione)
Panel Discussion - Media - Fight Club GDS Special [CZ]
Martin Bach (Level)
Petr Poláček (
Jiří Rýdl (Warhorse Studios)
Jiří Král
hosted by Pavel Dobrovský

18:00 - 18:30
Closing Ceremony & Indie Expo Awards [EN]
Pavel Barák

Conference is organized by České hry z.s. on behalf of Eventia s.r.o., Terms & Conditions (CZ)