Warm-up party at Infinity Bar |
Registration |
Microsoft Main Hall (Majakovského Hall) | AW Graph Lecture Hall (Rais Hall) | Code Room |
Opening Speech [EN]
Pavel Barák |
This War of Mine - 2 Years After the Release [EN]
Pawel Miechowski (11 bit studios) |
11:00 - 11:25
Reviving a Dying Game [EN]
Tim Toxopeus (Keen Software House) 11:30 - 11:55
How to Deliver a Truck Model [EN]
Hynek Svatoš (SCS Software) |
Do's and Dont's of Soft-launching a Game [EN]
Petr Fodor (AppAgent) |
Opening Speech [CZ]
Pavel Bělobrádek (Deputy Prime Minister for Science and Research) |
Chameleon Run - Behind the Curtain [EN]
Ján Ilavský (Hyperbolic Magnetism) |
From Dream to Dream Job: How to Get a Job in the Games Industry [EN]
Silvia Wipfler (Warhorse Studios) |
Overview of the New Space Engineers Rendering Pipeline [EN]
Jan Hloušek (Keen Software House) |
Advanced Mixed Reality in Serious Sam VR: The Last Hope [EN]
Goran Adrinek (Croteam) |
Game Startup Dreams Crash Into the Wall of Reality [EN]
Michal Harangozo (Charged Monkey) |
Porting from Flash to Unity [CZ]
David Šemík (Amanita Design) |
Prototyping new BI Project [EN]
Jarek Kolář & Lukáš Haládik (Bohemia Interactive) |
Building a POSITIVE studio Culture [EN]
Miguel Caron (Madfinger Games) |
How we Became Crazy from Developing Multi-platform Native Plugin for Unity [CZ]
Pavel Pilař (Lipa Learning) |
Microsoft Technologies for Game Development – Present and Future [EN]
Viktor Tsykunov (Microsoft) |
Fabulous Journey from Heretic Kingdoms to Vikings and Back [EN]
Peter Nagy (Games Farm) |
A Technological View on Modern UI in Games [CZ]
Filip Dušek (Empty Keys) |
Chuchel - Story of the Development [CZ]
Jaromír Plachý (Amanita Design) |
17:00 - 17:25
How to Successfully Pitch Your Game to Publishers [EN]
Sebastien Pacetti (YUNOÏA) 17:30 - 17:55
Finding your Oasis in the Industry Jungle [EN]
Vic Bassey (Might and Delight) |
Big Tools in Small Team [EN]
Martin Pernica (Grip Digital) |
Panel Discussion - Are paid mobile games dead? [EN]
Petr Vodák (About Fun) Ján Ilavský (Hyperbolic Magnetism) Daniel Maslovský (Craneballs) Marek Rabas (Madfinger Games) hosted by Petr Fodor |
Interactive Sound Design [EN]
Tomáš Oramus (SleepTeam) |
UNKILLED Analytics Case Study [EN]
Vojtěch Svoboda & Dominik Brablec (Madfinger Games) |
Microsoft Main Hall (Majakovského Hall) | AW Graph Lecture Hall (Rais Hall) | Code Room |
The Many Little Pieces That Inspired Future Unfolding [EN]
Marek Plichta (Space of Play) |
Business Guide to Steam Self-publishing [EN]
Ivan Trančík (Cellense) |
Scripting a Game Mechanics [EN]
Petr Ondráček (Warhorse Studios) |
Conquering the Large-Scale Environments of Arma and DayZ [EN]
Ivan Buchta (Bohemia Interactive) |
How We Started Game Project From University, and How It Rocks [EN]
Michal Kikta (PowerPlay Studio) |
11:00 - 11:25
Support of development of videogames from the programme Creative Europe – MEDIA [EN]
Pavlina Kalandrová (Creative Europe) 11:30 - 11:55
Funding from OPPIK for games industry [CZ]
Jakub Kyloušek |
Designing Darkest Dungeon [EN]
Tyler Sigman (Red Hook Games) |
Panel Discussion - Virtual Reality [EN]
Karlo Jež (Croteam) Michał Staniszewski (Plastic) Jaroslav Stehlík (DIVR Labs) |
RPG Systems and How to Do Them [CZ]
Viktor Bocan (Warhorse Studios) |
Seduce Them All: How To Do Marketing In a Clever Way [CZ]
Tomáš Jukl (Level) |
How We Were Shooting the Film Kingdom Come [CZ]
Daniel Vávra (Warhorse Studios) |
Locomotion mechanics in VR [EN]
Michal Berlinger (DIVR Labs) |
Challenges of Porting Traditional Gaming Experience to VR [EN]
Michał Staniszewski (Plastic) |
Arma 3: Six Years in the Trenches [EN]
Petr Kolář (Bohemia Interactive) |
New perspectives on game curation [EN]
Pietro Righi Riva (Santa Ragione) |
Panel Discussion - Media - Fight Club GDS Special [CZ]
Martin Bach (Level) Petr Poláček (Games.cz) Jiří Rýdl (Warhorse Studios) Jiří Král hosted by Pavel Dobrovský |
Closing Ceremony & Indie Expo Awards [EN]
Pavel Barák |
Conference is organized by České hry z.s. on behalf of Eventia s.r.o., Terms & Conditions (CZ)